Jun 20, 2005, 05:00 AM // 05:00
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#2
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Ascalonian Squire
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They always worked for me
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Jun 20, 2005, 05:00 AM // 05:00
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#3
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Desert Nomad
Join Date: May 2005
Location: Awaiting GW2
Profession: W/
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Quote:
Originally Posted by Elite
They always worked for me
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Same here
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Jun 20, 2005, 05:12 AM // 05:12
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#4
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Jungle Guide
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hencheman sometimes deny to come with me trough the teleporter. i die on the other side, hencheman dont follow and hang in an endless loop.
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Jun 20, 2005, 05:17 AM // 05:17
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#5
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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that would suck. I could also see how henchmen accidentally triggering the wrong switch could get annoying... although I've only now arrived in Amnoon Oasis
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Jun 20, 2005, 05:19 AM // 05:19
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#6
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Academy Page
Join Date: Jun 2005
Location: North Carolina, US
Guild: Age of Anarchy
Profession: R/Me
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Nah, what he's saying is whenever he activates the teleporter and goes through, the henchmen don't follow through the teleporter, but get stuck on the other side. This has happened to me before... and it totally pissed me off. Working on quests and the teleporter denies that right.
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Jun 20, 2005, 05:28 AM // 05:28
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#7
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Desert Nomad
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What you do then is to activate the teleporter from the other side and teleport back, then teleport again.
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Jun 20, 2005, 05:29 AM // 05:29
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#8
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Banned
Join Date: Mar 2005
Guild: K A R M A
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You should of seen the teleporters when they actually were bugged.
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Jun 20, 2005, 06:20 AM // 06:20
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#9
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Krytan Explorer
Join Date: May 2005
Location: Canada/Quebec
Guild: Silentum Altum
Profession: E/Mo
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Quote:
Originally Posted by ManadartheHealer
Same here
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and same here also.
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Jun 20, 2005, 06:30 AM // 06:30
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#10
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Frost Gate Guardian
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Quote:
Originally Posted by Eclair
What you do then is to activate the teleporter from the other side and teleport back, then teleport again.
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As long as you dont get bum rushed by monsters and die that would work
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Jun 20, 2005, 07:19 AM // 07:19
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#11
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Banned
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You have to be more than a complete idiot to make teleporters work. Try it.
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Jun 20, 2005, 08:15 AM // 08:15
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#12
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Frost Gate Guardian
Join Date: Jun 2005
Location: Michigan
Profession: W/Mo
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Quote:
Originally Posted by Ollj
hencheman sometimes deny to come with me trough the teleporter. i die on the other side, hencheman dont follow and hang in an endless loop.
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The same thing happened to me. I teleported and was immediately swarmed by a group of enchanted weaponry. I started fighting, realized my henchies hadn't teleported and promptly died trying to activate the teleporter to go back and get them. I then watched the henchies run back and forth for about five minutes, hoping that they would warp to my location, and when they didn't I then mapped back to town.
The transporters seem... odd... to me in the first place. Overly complex bridges is all they are, especially since they transport you a whole 50 feet or so usually.
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Jun 20, 2005, 10:29 AM // 10:29
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: Sacramento California
Guild: House Palomides
Profession: Mo/Me
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This has happened to me too, many times actually. Oh yeah, Garric, suck the end of my smite rod buddy. What happens is, you activate the portal fine, it's all glowy and stuff, you step through. Now you are on the other side, but, oh wait, none of your henchies decided to step through the portal with you. Now you've got a group of hydras or centaurs beating you to death while you try to run around them and activate the sequence again. But no, you die. Pisses me right off.
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Jun 20, 2005, 12:22 PM // 12:22
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#14
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Ascalonian Squire
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They need to spawn mobs a little farther away from the teleporter. Too many times I get to the other side just to die by loading. Other times it's people not staying on the teleporter til everone reloads. They bum rush the first mob which is usually attached to 3 other mobs. Good times.
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